By the time I was getting my Master Degree, I had forgot almost everything I knew about 3D Studio MAX, but a new piece of software was luring me into its workings: I had found out about Blender, I thought the first person exploration module was awesome, and I wanted to use it in some way.
I got the chance while I was preparing my phd, with the subject: "The Architecture of Edoardo Torroja". Torroja is a pioneer in reinforced concrete structures, and has made many buildings that defy gravity. Probably the most famous is the Zarzuela Horse-Racing track with an impressive roofing for the stands:
source: BritishExpat
I, on the other hand, fell in love with the Algeciras Market Place, a Square covered with a concrete shell 40 meters wide, and only 9 cm thick, with no columns in the middle.
This building stil stands os of today, seemingly unscathed by time and weather. What I tried to do was to model the building, and then show a Real Time exploration of the volumes using Blender. I have to say the result wasn't bad for the time, and the judging commitee liked it a lot. Here is a render of the interior, made in Blender, and a brief recording of the exploration:
Blender - Internal renderer |
Alongside these works, I was starting to get the hang of Blender's interface, I started understanding UVs and Displacement. When I was starting to look into animation and game-making, however, I stumbled upon ArchiCAD. I must say it was almost love at first sight. The images below describe a little of the experiments I made with Blender and then ArchiCAD.
Blender - Internal Render |
Blender - Displacement |
Blender - UV mapping ArchiCAD - Lightworks render |
I will talk about my modeling experience with ArchiCAD in another post, showing some of the things I got to produce during my job in a Design Firm. Right now I'd like to add that, for a particular job interview I had to show some skills in 3D studio MAX. I thought, at the time, I wouldn't remember any of the things I had done before. Much to my surprise, I still remember lots of them, and I managed to produce this model, which isn't much, but I like it all the same!
3D Studio Max - Scanline render - Photoshop |
These experiments marked my evolution from university to my first job. I hope I will start posting better stuff in the next days!
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