3D Studio Max - Scanline Renderer - Glow after effect |
As I continued experimenting inside 3D Studio Max, I discovered more and more things to add to a render scene. None of them were particularly useful for Architectural modeling, but they looked cool anyway.
I learned how to make lights glow, and i started using boolean operations to obtain complex geometry. I still had no idea what "Topology" meant for a three dimensional element inside the program, so that is why this metallic moon looks so "choppy", but at the time I was quite fond of this result.
I had also discovered more complex settings in the materials, hence the very particular result of the reflections on the surface of the moon.
The counterpart to this image was a geometrical "Sun", which I like to think of as a "Dial" too. I had a lot of fun making the various parts, not to say trying to get the bump map right!
3D Studio Max - Scanline Renderer |
Apart from this, I started using black and white images to mask elements in the scene. I was starting to use a program that was becoming more and more useful at the time, to work with images and to create new ones. That program was called "Photoshop" and I had no idea at the time I'd start to love it so much! In a whim of inspiration, I created a series of Sea related images. They are very raw and blotchy: bear with me, at the time I drew these by hand using a mouse!
I used these images as a Map, on a light shade, that resulted in this very short video:
This video became my best result at animation for a while, until I decided to have another go at organic modeling, ignoring the fact that I was no good at it.
In my next post, I'll talk about how the things I was learning contributed to my studies.
In my next post, I'll talk about how the things I was learning contributed to my studies.
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