![]() |
3D Studio Max - Scanline Render |
At that moment in my life I really did not want to follow a 3D Modeling Class, so I went on in my studies using only Autocad and Photoshop, dabbling in 3D images only as a hobby.
Around 2001-2002 I had another go at organic modeling, and I also tried to learn some basics of animation. At the time I was starting to work with bone systems, and I had convinced myself that rigging a Character for animation was easy. It was so easy, in fact, I never even so much as started to rig a character..
All of my attempts resulted in the images you will see below: they are still very raw, but I look at them as a little step forward in my works.
All of my attempts resulted in the images you will see below: they are still very raw, but I look at them as a little step forward in my works.
I'd just like to add that the rabbit character was really fun to make, and apart from the model I also started rigging the face with expressions: in the file I could make him smile, and make his ears bend. If I manage to dig up the scene, I'll try to post a video.
It's a shame I decided not to continue experimenting in 3D Studio Max: I convinced myself that in order to remember all the things I was learning, I needed an amount of time I did not have, at the moment, so I simply stopped using the program altogether... Pity, because I still believe the animation of the Toy Robot was quite nice..
![]() |
3D Studio Max - Scanline render |
![]() |
3D Studio Max - Scanline Render |
Lastly, here is the animation of a Toy Robot that comes to life. My idea was that it was made of painted Cork and ToothSticks, but I'm not really sure I managed to convey it, at the time...
No comments:
Post a Comment